Sony projects that it will have 12 PlayStation live-service games by the end of fiscal year 2025, according to an investor relations presentation headed by Sony Interactive Entertainment CEO Jim Ryan.
Following the news that Sony was purchasing Bungie, the makers of Destiny, the company’s financial results detailed that it’s planning to launch at least ten live service games by 2026. As more ...
After buying Bungie earlier this year, Sony is moving fast to integrate the company’s expertise into its broader vision. In an investor presentation Thursday, Sony Interactive Entertainment CEO Jim ...
Televisions over the past decade and a half have benefited enormously from making the switch to smart TV operating systems. Most new televisions these days are equipped with apps for on-demand video ...
Edit: The story has been updated to report that Bluepoint's canceled live-service game was a God of War title. Sony has reportedly canceled two unannounced live-service games that were in development ...
TL;DR: Sony remains strongly committed to live service games despite recent cancellations, focusing on a targeted, controlled approach. Successes like Helldivers II highlight their strategy to build ...
It feels like yesterday when Sony was laying out a plan to use 60% of its PlayStation budget to make and release 12 live service games in the next few years. Now, after internal reports that this idea ...
In a nutshell: Sony is rebranding its video on demand service, Bravia Core, and bringing it to PlayStation 4 and PlayStation 5 consoles for the first time. Bravia Core (short for Center of Real ...
Jade Raymond has left Haven Studios, the Sony-owned developer behind online multiplayer shooter Fairgames, with the game reportedly delayed following an external test in yet another blow to ...
is a senior editor and author of Notepad, who has been covering all things Microsoft, PC, and tech for over 20 years. Sony’s surprise acquisition of Bungie earlier this week for $3.6 billion was about ...
While Microsoft has struggled to produce first-party hits anywhere close to the scale of PlayStation, Sony itself is no longer satisfied with just selling tens of millions of copies of critically ...