Epic Games has announced a new pricing structure for non-game developers to use its Unreal Engine, after teasing the change last year. The Fortnite developer will charge an annual “per seat” ...
Sweeney says that the current plan for the next version of Unreal Engine is to combine the developer tools and platform that game studios and teams are using today with Fortnite's easy-to-use Unreal ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
Although the game engines Unity, Unreal Engine and, increasingly, Godot tend to dominate in the indie games space, they’re not the only options. And for artists who are looking to hop the fence and ...
With the release of Unreal Engine 5.4 in late April, Unreal is offering a new per-seat pricing plan distinct from its existing royalty-based model. With the release of Unreal Engine 5.4 in late April, ...
Sweeney has big plans for this joint Unreal-Fortnite metaverse future, and is spending big bucks to see it happen. When you purchase through links on our site, we may earn an affiliate commission.
GSC Game World said it tried using procedural generation for some elements of the game, but it just didn't fit. When you purchase through links on our site, we may earn an affiliate commission. Here’s ...
TL;DR: Rocksteady Games is reportedly using Unreal Engine 5 for a new, unannounced Batman game, as indicated by a job listing for a Senior Core Engine Programmer. With the Arkham franchise now in the ...
Two new games based on the 1978 horror classic Halloween are in development at Boss Team Games, IGN can exclusively reveal. While details are limited, both games are apparently being developed in ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...